The Traditions
The members of The Camarilla adhere to The Six Traditions, as they were written at the end of the Dark Ages. These traditions are as follows:
The Masquerade: The most important tradition, the Masquerade ensures that Kindred keep themselves hidden from mortal institutions. Since the inception of the Second Inquisition, this is more important to the Camarilla than ever. The Domain: Much like empires of old, the Camarilla carves and divides the world geographically based on cities and territories, each a Domain allocated to a Prince.
The Progeny: It is the third tradition that ensures that a new Vampire is only created with the express permission of the Elders in a Domain. These Elders, however, are rarely subjected to this rule.
The Accounting: A means of keeping track of what Vampires are born, and where. It is Accounting that makes newly embraced Vampires slaves to their Sires, until a time when they are deemed worthy to be seen as an individual in their own right.
The Hospitality: To move between Domains is to subject yourself to a new Court, and its rules. If a vampire does not notify a superior of their travels, they are swiftly disposed of by the Sheriff or Scourge. Hospitality dictated that Kindred do not violate the rules of the Domains they travel through. The Destruction: The murder of another vampire is considered tantamount to signing your death warrant in the Ivory Tower. If someone has transgressed egregiously it is the right of Destruction that allows Elders to hunt them down.
Anyone caught breaking these traditions, or found in violation of a Prince's interpretation of the rules, is disposed of. Those who are lucky, escape to the Anarchs.