Every clan has a storied and sordid history, etched into the tapestry of their memories and blood. The Tremere are young, by this metric. But their history is twisted, filled with malice, and betrayal. The specifics may vary,
but what is widely held to be true, is that the Tremere were not born. At some point in history, lost to the records of those they usurped, the Hemetics stole their gift of the embrace, and warped into a bastardisation.
Whilst some may still hold them in contempt, their skill with blood, occult rituals, and magic makes them indispensable to those in power. Frankly, they have always been too useful to eradicate.
The Warlocks used to conduct themselves in accordance with a complex chain of command. Theft breeds paranoia after all, and in order to keep their inner workings clandestine, The Thaumaturges ensured that they were bound - no, enslaved -
to each other. A hierarchy enshrined in blood, and order. In a perfect world, they would have never made enemies. But, the arrogance of the deathless is well-known.
In 2008 the core of their Pyramid was levelled in a cataclysm at the hands of the Second Inquisition. How they knew where to attack remains a mystery. Maybe one of their own simply had enough of the despotic nature of their superiors. Ironic, that the Betrayers may have been betrayed. In losing their lofty seats, and entrenched rituals that bound them to each other, the Broken Clan’s blood is now simply too weak. Comeuppance for their long list of sins. They can no longer bind each other in blood,or create ghouls. Never again will an Occultist control through their Vitae. Some Tremere demand that the Pyramid be rebuilt, brick by blood stained brick. Others, claim liberation from the shackles, and long to build something new in the ruins. Something better.
Clan Weakness - Deficient Blood
The few older Tremere in the anarchs would have it said that in the past, the true weakness of their clan was never in their blood - but rather the entrenched blood-bonding hierarchy that held them as slaves to each other, and pawns to their Elders. How quintessentially Camarilla. Since the Second Inquisition dissolved the Pyramid by force - their bane has changed. Instead, the inverse has become true. A warlock is unable to Blood Bond another Lick, and may find bonding mortals nigh-on impossible. However they are still able to be bonded themselves, a twisted reminder of the clan’s previous actions.
[[Players of Tremere characters are wholly unable to Blood-Bond other kindred during the game. Should the opportunity arise, they will also find it much harder to bond any mortal characters to themselves either. We encourage Tremere characters to be secretive with this fact, as it is not common knowledge that this is a direct consequence of the fall of Vienna.]]