Blood Sorcery

There are Kindred Clans who have toiled to understand the intricacies of The Blood that flows throughout kindred and mortal alike. Through this knowledge, they have discovered ways to influence and warp the powers that are innate to themselves, and levy that knowledge with tact and strategy. As the name would suggest, this is more a form of magic than innate prowess: a process through which they can use their own blood to hinder that of those around them. In some cases, they have been known to make another Lick's blood boil in their own bodies, as well as render it entirely inert. Blood Sorcery, as it has been dubbed, is a means through which previously unthought of secrets of the blood have been unearthed and turned  against any that stand in the practitioners' path.

Extinguish Vitae (low level Blood Sorcery):

Practitioners of Blood Sorcery are rightfully feared, as their understanding of the intricacies of the blood are almost unmatched. This knowledge, whilst clandestine, is not something that they are against leveraging against their enemies. With a simple touch, or incantation, the sorcerer is capable of extinguishing the powers in a target's Blood for a short will, rendering them devoid of their supernatural capability. A horrifying and unnatural notion to most Vampires, and rightfully feared.

[ System: The User spends an appropriate duration of time roleplaying an incantation, or deliberate touch (with the consent of the target) and removes their ability to use disciplines for the next 15 minutes (unless negotiated otherwise). It should be obvious to those around the user that something akin to magic is being conducted.

This power can only be used on the same target once in an hour (unless negotiated otherwise) and cannot affect the same target more than twice in the same night.

If used in combat, as with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before it happens, even briefly.]

Cauldron of Blood (high level Blood Sorcery):

Control over the blood in someone's body is a uniquely powerful gift, rooted in deeply intricate magical practices and shrouded in mystery. With greater mastery of Blood Sorcery, comes a greater ability to influence the very blood in another's veins. The Cauldron of Blood, as this power has been named, boils the vitae in another's body causing excruciating agony and driving some to the verge of a hunger frenzy, as their sustenance is obliterated from within them. Delivered through prolonged contact with the target, this is as much a method of torture, as it is a method of injuring an enemy.

[ System: with the consent of the target, the player must make prolonged contact with the person they are using the power on, whilst imitating a powerful incantation (the specifics of which are up to the player using the power). Whilst the power is being used, the target experiences a great deal of pain, akin to being burned alive, and roleplays this damage accordingly. If the target wishes to, they can enter a fear or hunger frenzy, becoming animalistic and bloodthirsty

This power can only be used on the same target once in an hour (unless negotiated otherwise) and cannot affect the same target more than twice in the same night.

If used in combat, as with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before it happens, even briefly.]