Vicissitude

(replaces high level Protean)

The Stokers have a reputation as masters of torture and metamorphosis for a reason. Fleshcraft, or Vicissitude as it is privately known, is the cause. To a Tzimisce gifted with this perturbing capability, the bodies of others (and themselves) are but clay between their talons. Easily shaped, warped, and twisted. It is this gift that allows them to enhance their own bodies, and rend the flesh of others with ease. They can graft all manner of modifications onto themselves, and crippled the bodies of those who they are fighting - with nothing more than a measures touch. No wonder the Dragons are so aware of the weakness of the flesh - the them, it is nothing more than a medium for craft.

[ System: As with Protean, a player with this gift can choose to start the game with prosthetic elements to their character's body - ranging from something as simple as clawed fingers, or uneerily coloured eyes - to further complexities such as horns, a fanged maw, or a draconic tail.

If deemed appropriate between parties involved, a Tzimsive Player can also use this gift in combat, temporarily render an opponent's limb useless. This can only be used once (unless negotiated otherwise) and the effect wears off after 10 minutes or so (again, unless negotiated to the contrary). Fleshcraft can only be used once an hour.

As with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before it happens, even briefly]