Gifts of The Blood

As part of Character Creation, you will all be given the option of choosing a Clan and the disciplines you would like your Vampire to have. Each Clan has access to three specific disciplines, from which you can then choose powers. For the sake of simplicity, and brevity of creation, we have decided that each player character will have the option to choose one of their clan disciplines as "Higher Level" and the other two at "Lower level". This means that everyone will have one discipline that they are adept in, and two that they are less potent with.

To provide an example, if you were playing a Brujah, you would have access to Potence, Celerity and Presence. From that you could then choose to have Presence as your "Higher Level" power, and Celerity and Potence as your "Lower Level" powers. This would mean you would have access to "Higher and Lower Level Presence" as well as "Lower Level Potence and Celerity".

What follows is a detailed description of each discipline that exists in our game, and we have provided archetypal examples of the power levels for each tier of that discipline. Obviously, for those of you familiar with Vampire: the Masquerade you will be acutely aware of the scope of each discipline in tabletop, and that we could not have possibly provided rules for everything - or examples for every possible way each power could have been used. It goes without saying, but these are just guidelines and suggestions for what powers we think should be used in play.

You are more than welcome to suggest different options to us if you wish, or simply run with them in play if the people involved in your scene are comfortable. We aren't strict with what you can and can't do if it is reasonable to do so given the scope of your character's powers. Again, it is a one-shot after all and balance is the last of out concerns.

Gifts of the Blood

Each Clan has specific discplines that they have access to our advisory rules for them can be found below:

Animalism

Auspex

Celerity

Dominate

Fortitude

Obfuscate

Oblivion

Potence

Presence

Protean

Blood Magic

Thinblood Alchemy

Amalgams

Some Clans have specific gifts that only they have access to. These Amalgams are 2 discplines combine together to create unique effect to that clan rules for these can be found below: