Clan Malkavian are a collective of individuals first and foremost. Much more like a dysfunctional family than anything else, they are comprised of seers, doctors, occultists and zealots. Where others may perceive enigma, riddle, and confusion: they gleam a stark and terrifying truth about the world. Unravelling the mysteries of the night by intuitively pulling on a thread, and seeing what around them begins to unfurl. The Children of Malkav are at their core, solvers and creators of problems.
For months and aeons, they have been the seer on the shoulder of kings, the collectors of trinkets with a common meaning, and the discerners of the best path forward. For seconds and lifetimes they have often been ignored. In the age of information, and the politicisation of every spoken word, the clan of the moon are the ones who see through the shit, and observe the predicted conclusions with rapturous applause.
Truly a clan of individuals, Malkavians are as likely to be an educated Doctor in life as they are to be a priest, or a nightclub owner. Condemned to forever find themselves perplexed with a nature they can never quite grasp. A genius perpetually on the verge of a breakthrough, and prisoners who can simply never escape their sentence.
For kindred, truth is anything but objective. For a Malkavian, the truth is all they know, but they can never speak it clear enough for anyone else to comprehend. A fractured mirror, after all, can be pointed at an image, and show its observer a thousand possibilities. Many make the mistake of simply relegating all Malkavians to the sidelines: but would you be content to see the world without all its nuance?
If you intend to play a Malkavian character or one who is associated to the Malkavians we insist you read our stand point on mental health click here.
Disciplines
Auspex, Dominate, Obfuscate.