Chimerstry

(replaces high level Obfuscate)

The Ravnos have a unique capability to produce illusions and hallucinations, and plant them directly into the minds of whichever observers they see fit. This is no parlour trick, or farce. To those inflicted with the effects of Chimerstry, these are very real, and very terrifying hallucinations. A Raven can make the target see a hunter barrelling across a room, stake in hand, hellbent on turning them to ash. They could just as easily make it so that the words the Ravnos speaks are heard in thunderous tenor, or hushed and persistent whispers. Illusions and their craft are a terrifying tool. One which the Ravnos keep close to their chest until absolutely necessary.

[ System: The Ravnos player can approach a target and provide a description of a hallucination they experience. The detail and strength of the hallucinations ultimately depend on how much detail the user goes into, and the time they roleplay crafting the illusion. On the weaker end, it is a hallucination that effects one of the senses, and at the more powerful end it can effect multiple. The hallucinations themselves are harmless, and once the duration has ended it is apparent that they were not real.

Through negotiation, the player and target can discuss the nature of the hallucination, and ensure that the target is comfortable with the desired effect. The power only lasts for 10 minutes, or until the target has deemed they have roleplayed if sufficiently.]