Celerity

Often it is best to simply not get caught, hit, or chased down. Celerity is the gift that grants Kindred exactly this capability. It is a supernatural speed that allows Licks to dodge slightly faster than the person striking them, or run faster than would otherwise be natural. In other cases, this gift can be weaponised to allow for the user to react with cat-like speed to an
incoming attack, and counter-attack before the initial attempt has even connected. At it's core, Celerity is the ability to dodge, and move in an undodgeable manner.

Rapid Reflexes (low level Celerity):

Celerity enhances the very nervous system of those who are gifted with it. In every sense, they are physically faster than those without. As such, when it comes to Reflexes, users of Celerity are often unparalleled. To them, the movements of other kindred are sluggish, and altogether clumsy; easy to predict and react to. It is little surprise that even the most adept Gangrel or Nosferatu have a hard time catching those with this gift, and an even harder time stopping them from slipping from their grasp.

[ System: In a combat scenario, a player with Celerity is able to react to an incoming attack and dodge the first hit, meaning that they have the upper hand for a return strike. However, if there are multiple attackers, they will only be able to dodge a single attack. As with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before happens, even briefly.]

Lightning Strike (high level Celerity):

If you can avoid a punch, grapple, or bite: it stands to reason that you can deliver them quicker than your opponent. This is a rare skill amongst the more combatant Licks in the Anarchs; but this is only due to the sheer discipline and rigour it takes to muster and harness such a capability. It takes an incredible amount of self control and physical prowess topredict where your opponent is going to move, and have your weapon there for when they arrive. Often, it might appear like a precognitive phenomena to those observing: but it cannot be chance when it happens repeatedly, and to great effect. When your body is but a blur, how can those you're fighting expect to dodge it?

[ System: This power allows a player to ensure that an attack is undodgeable, and will always connect with it's target. It can only be used a maximum of twice in a single fight scene, unless negotiated otherwise. As with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before happens, even briefly.]