Most Clans have no reason to believe in Gehenna, let alone fear it. Antediluvians are but myths: boogeymen and stories to keep neonates in line with clan rhetoric. Unfortunately for the Ravnos, this couldn’t be further from their truth. The Weeks of Nightmares was catastrophic for The Daredevils. Their progenitor awoke, decimating the clan to sate its bottomless hunger: before meeting final death. Those who were fortunate enough to survive, through sheer luck, guile, or pure skill, are left scarred by the horrors that they witnessed. They know the true face of fear, and will spend the rest of their unlives reliving the terrifying events during their nightmare ridden, daysleep. What are The Ravens to do with this knowledge then?
Those who have outlasted their brethren spend every waking hour of the night aware that they are on borrowed time. When you’ve seen the boogeyman, you have nothing else to fear. No master, no chains, no need for caution. They turn instead to performing daring feats, taming animals of incredible power, charming the most brutish of individuals: and going where others will not. Existing outside of typical clan politics, and sect wars, they would rather help others fight their pointless battles, than get involved themselves. If you need someone to go through no-man's land, to send a message to your enemy, it best be someone without fear.
And why would a Ravnos be scared of a slimy Lasombra, or despotic Ventrue?
Unique to their blood is the ability to conceal and manipulate the truth of the world from others. They can pull illusions from thin air, vivid and terrifying. They can show others their own personal nightmare if need be, to get them out whatever fix they might have found themselves in. Masters of illusion, escapism, and reality defying feats: is it any wonder why those who walk the earth now survived?
If you intend to play a Ravnos character or one who is associated to the Ravnos we insist you read our stand point on appropriation: Ravnos and Appropriation of GRT Communities
Clan Weakness - Torpid Horrors
The Ravnos are plagued by nightmares of a very real event in their past - the awakening of Zapathasura, Ravnos themself. They awoke, devoured their own in a rampage throughout the east, and eventually died. The death of their antediluvian, and the severance of blood bonds throughout their own, ripped the heart out of the clan. Sending many on frenzies that ended with their own deaths. Now, when they sleep, they are tormented by viewing the atrocities their clan committed over and over again. Every time they slip into torpor. For all eternity.
[[We encourage the players of Ravnos characters to roleplay the effects of their nightmares, and the many ways that these nightmares affect their mannerisms and decisions throughout the game. They can range from viewing acts of violence committed by themselves on repeat, to watching the rampage of their antediluvian throughout Bangladesh during the week of nightmares. In any case, the nightmares are very much real as opposed to simply being dreams.]]
Discplines:
Click a discpline below to learn more and read our suggested rules for each power:
Ravnos also have access to an Amalgam: