Oblivion

All things end. An unnatural fact to the undying, but an inevitability that they have to come to grips with nonetheless. Oblivion is the gift of entropy, decay, and the ever-glaring Abyss. It's practitioners gain the ability to commune and interact with - and in some cases enslave - the dead, be they spirit or corpse. However, the Abyss is not so limited in scope as that. Some gifted with Oblivion weaponise it to enhance their strikes, and summon unholy tenebrous tendrils 0 incapacitate their foes. It is the power that grants mastery over endings, be that inflicting death or utilising its secrets.

Where the Shroud Thins (low level Oblivion): 

In order to have the ability to command influence over the dead, you must first be able understand where the veil between this world and the Abyss is thin. Where denizens can cross, and where you can pull forth wraiths and spectres. The gift of ascertaining the strength of the shroud is one innate to most users of this power. So too, is the sight that comes with a connection to the end of all things. Those gifted with the powers that Oblivion grants can also see clearly through the darkness. Furthermore, they can clearly see the undead walking amongst them: and know the dangers these things can carry with them, even in being able to talk with them, in rare cases.

[ System: A character with low level Oblivion can spend an appropriate short amount of time ascertaining the strength of the barrier between worlds, and whether or not  that is likely to change soon. Prior to, or after, using this power the player can approach a member of the game team, and they will inform the player of the state of the shroud at this point in time, as well as describe what the player's character sees during this contemplative vision.

The power can only be used once every 2 hours, and should be roleplayed in an appropriate ritualistic manner.]

Touch of Oblivion (high level Oblivion):

When you have spent your time ensconced in the shroud of the Shadowlands, the energy begins to seep into your very being, and can become inextricably linked to your very being. The Touch of Oblivion, as this has been dubbed, allows for those blessed with it to channel the raw entropic energy of the underworld through their own bodies, into someone else. This easily reduces mortals to an agonised and incoherent mess, and prolonged exposure easily condemns the mortal to death. If affecting a vampire, it simply causes excruciating pain, and enhanced damage to their flesh as the raw power of the underworld seeps into their bodies.

[ System: Either through a prolonged touch or an delivered blow, the player can channel the raw entropic energies of Oblivion into a target, causing agonising pain, and visions of death. These visions can include the death of themselves or a loved one, and persist for 10 minutes (unless negotiated otherwise) after the use of the power.

If using this discipline in a combat situation, as with all physical interactions at our event, the players should drop Out of character to negotiate the outcome, as well as physical boundaries, to ensure that no one gets hurt. Fighting in this manner is akin to stage fighting, and all involved should have discussed the outcome before happens, even briefly.]