Most Kindred have a childlike understanding of death, as far as The Hecata are concerned. It is one thing to simply be undead, but another entirely to make death your business, purview, and jurisdiction. A sect in of themselves, these Necromancers take their line of work very seriously, revelling in the morbid curiosity that comes with mastery of that which has passed through the shroud.
They are a clan out of a mix of choice and necessity. For the majority of Kindred history those which now make up the Hecata were but bloodlines, cousins to one another in purpose, with distinct lineages and attitudes towards their art. Scholars, Occultists, Ritualistic dabblers in Necromancy as well as Priests and tenders of the dead, and even Bankers all now find home in the ranks of The Family.
Following the disappearance of Augustus Giovanni, premiere Graverobber and patriarch of the oppressive Giovanni Clan: the noose-grip of La Familia on the necromantic bloodlines was loosened. Where once there was control, there was chaos, as bloodlines that had been in hiding took their revenge, and vied for dominion over the shadowlands, and each other. At some time in the 2010s, a mysterious methuselah under the name of The Capuchin demanded an end of sorts to this farce: calling a Family Reunion, and inviting all of those with dominion over death itself to attend. Following this meeting, Clan Hecata was formed.There is no uniformity to the Hecata: it is in fashion more Sect than Clan. They are not all bound by blood, but a sheer reverence for death itself: and hold no allegiance to The Camarilla or Anarchs They are made up of aged scholars from ages passed, psychopaths would kill for the sheer thrill of it, spiritualists who understand the necessity for death and its in the world. Be they Dunsirn, Giovanni, Harbinger of Ashur, Milliner, Descendant of The Baron, or another bloodline: The Graverobbers are dangerous, connected, and wield a power unlike any other found amongst the Kindred; so potent that even the other undead give this independent sect of vampires a wide berth. They are death itself.
Clan Weakness - Touch of Decay
As the Hecata would have it said: they are not just the clan of death in name alone, they are death given its various forms. The bloodlines that make up the sect were once tainted in their own multitude of morbidities but now those who join the ranks of the clans of death carry with them a unifying Bane: the Touch of Decay. Living creatures - sentient or otherwise - abhor the presence and touch of these Licks. Their hands are more so unnaturally cold, flowers wilt around them, meat spoils, and mortals experience a very real sense of dread - a warning that all things will die, but that the immortal harbingers of death will remain either to expedite the process, or shepherd those that find themselves trapped on the banks of the Styx.
[[We encourage the players of Hecata characters to use this bane as an opportunity to drum up the connection between their characters and the underworld - in whatever way they personally believe it to exist. Further, if a player finds himself in a situation where it is relevant to make their entropic aura known, then they should do so. We also welcome players of the various Hecata families to roleplay/physrep the previous bane their bloodline carried should they wish to.]]