Presence

Is it really a surprise that the Damned can exist within mortal society undetected, when the world they prey upon is filled with an obsession to worship charismatic figures? Presence is the gift of supernatural charisma. It is what enhances the silver tongues of some clans into Lethal tools by which they can shape cults of Unliving and mortal alike. A boon that allows them the freedom to convince and persuade all to their cause: or strike fear into the very core of those who get in their way. Presence can be a caress of the mind, or a sledgehammer to the enthralled.

Awe / Dread Gaze (low level Presence):

Presence is a gift of multiple facets. It has the power to inspire adoration and sympathy, or strike fear into the hearts of another. A novice with this gift can do both of these things, on a whim or for a purpose. The power of Awe is a means of exuding supernatural charisma: it places those subject to it in a position of positivity towards the user. They are more receptive to acts of persuasion, more likely to side with the gifted in an argument. 

The other side of this coin is fear. Just as they can be persuasive, those with presence in their blood can choose to terrify someone standing before them, filling them with true fear and trepidation. Sometimes this can be met with anger, others they may simply flee from the Lick exercising this power.

[ System: The player using this power can use it to amplify a social situation. For example, in an argument they can use Dread Gaze to send the target reeling (assuming the other party is consenting to such). Awe grants the player using the power the ability to positively influence how what they are saying to be received. 

This influence lasts for the duration of the conversation, or a total of 10 minutes at any one time. It cannot be used on the same target more than once in an hour (unless negotiated otherwise).]

Entrancement (high level Presence):

Love and respect are powerful weapons. A master of Presence understands this at their core, above all else. To be able to make someone love you, adore you, and respect you is a dangerous feat. Entrance allows the Vampire using it to enchant another, filling them with exactly these feelings, for a time. Often, this isn't a jarring occurrence, but there is a risk of attempting it on another who holds you in disdain. After all, if these emotions feel unnatural, the victim would know as clear as day their actions are being puppeteered like a marionette for an audience. Mocked, and humiliated.

[ System: The player using this power can, as part of a social scene, use this power to enchant the minds and social predisposition of a single target (as long as they are consenting to such out of character). They two players involved can determine and negotiate between themselves how this plays out, and whether or not it will lead to positive or negative obsession for the duration.

The power lasts for a maximum of 30 minutes, and can only be used on the same target once within 2 hours, by the same user (unless negotiated otherwise of course). These feelings do not dissipate or arrive instantly, but build over the course of 5 minutes following the use of the power, and linger for a short duration (at a lesser intensity) following the end.]