Character Creation
Vampire: the Masquerade is a setting that places its characters at the forefront of the roleplaying experience. Each player comes to a Tabletop game or LARP with a story that they have in mind for their character and themes that they want to play with. We firmly believe that for a story to be immersive and enjoyable, every player must feel like their character fits into the world and story. Afterall, there would be no fun in attending a game where there is nothing at stake, or no personal investment in what’s going on! With this in mind we intend to craft the plot at the game around the interests of our players as best we can.
Characters are the unliving, and unbreathing, agents in any given story. Without the players, events and experiences like this would be nothing more than ideas. Your character, and the coteries to which they belong, breathe life into the world. As covered throughout the other aspects of our website, this setting is one in which you are playing a monster - but the way this manifests (be it through terrifying beauty or abject horror) is down to you!
In what follows, we have provided an overview of the core aspects of character generation in our game. For those of you coming from MET systems or directly from tabletop, this will be a darn sight less mechanic and rules intensive than you’re used to - but that really shouldn’t be a surprise given our game-running approach. As with everything these are guidelines not absolute rules, unless explicitly stated otherwise, and they exist to help you craft the character you want to play at the game!
Every player will have the opportunity to submit two character concepts. This is so that we can make sure that you have options, and also means that as organisers we can recommend which one we think would work best in the game! It is a good idea to craft your character concepts with your Coterie in mind, so that you can begin to think about how the two fit together and potentially begin to come up with interpersonal dynamics.