Sometimes transgression is unforgivable. Sometimes crossing a line must be paid for in blood, regardless of the consequences. The Children of Haqim know better than most, that if you allow monsters to break the rules, they will do so over and over again. Lawyers, Arbiters, those who abide by a personal moral compass. Amongst their ranks you can count sheriffs, scourges, assassins and vigilantes: every Judge has their code, and it is no surprise that there exists moral absolutists in a post-embrace world. In their blood lies a certainty, a compulsion to right wrongs, and balance scales. In the past, the Mediators acted as tailor-made weaponry: mercenaries for a cause, who would swiftly enact judgement on those who violated the laws of whatever society they were born, and later embraced, into.

Stand-alone in their efficiency, those who count themselves a member of Haqim’s brood know that first and foremost actions always have a consequence: and they have no qualms in embodying that retribution. It is little shock,
that amongst their number you can count many who ascribe to religious and ethical codes. There is some comfort in knowing that you are a monster, but feeling assured in the notion that at the very least there is an external leash keeping you in line.

There exists a closeness amongst the Assassins. Their Clan is bound in knowledge of what is right: shepherded by their Antediluvian Haqim (when he wakes) and his Childe Ur-Shulgi, who walks the earth with an unwavering fury.  Their Elders are Old Testament, fire and brimstone. They expect their Childer to act the same. Unsurprisingly, their clan are nominally Camarilla: finding purpose in strict rules, another code to live and die by. Yet,
not all align with the rules of ancient men, and dusty tomes. Those of the Banu Haqim who walk amongst the unchained, do so with self-assured conviction. Eventually, even the Camarilla and Elders must be brought to trial for their sins.

If you intend to play a Banu Haqim character or one who is associated to the Banu Haqim we insist you read our stand point on appropriation and sensitive religious roleplay: PUT BUTTON HERE

Disciplines: 

Blood Sorcery, Celerity, Obfuscate.